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1995-09-27
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New York 2008 What's New File
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What's NEW in these versions ... stuff to check out ...
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The 0.0? series releases
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v0.02 (Minor Release)
======================
Features:
- IGMs can be in fights as events. Just add the IGM's you want to be available
as fight events into a file called '3RDEVENT.DAT'. The format is the same as
'3RDPARTY.DAT'.
- New Installation program that implements the fight event igms. It's in the
main archive in (NY_IGMIN.ZIP, same as before).
- Franz's Bar has a minor release, with afew bugfixes and the new installation
program (NY_BAR12.ZIP).
- The cheacking for flags is faster, so the game should be a bit faster now.
- The "1 File Copied" message is not displayed localy anymore.
- Personalities can be changed even when a user is online.
- New personality called "NY2008" which will display player status, like points
and money. From this status line you can switch to any other personality.
If you want "NY2008" personality online press Alt-[F1].
Bugs:
- Mail name searching bug fixed!
- If user has enough money to buy an A-Bomb but isn't level 20, it tells him
before it kicks him back to menu.
- A bug in IGM prompt fixed, nothing major.
- Few small display bugs fixed
v0.01 (Major Release)
=====================
Features:
- The maintanance should now take about 2,000,000,000 messages without
crashing (theoretically).
- Can have infinite number of IGMs now. If you use the OTHER.ANS, .ASC, .AVT
screen to override the default display, only one screen is used so the
numbers of the IGM in the 3rdparty.dat is the number to enter to run the
igm, if other.a?? is not used it's allways 1-20 on infinite number of pages.
- IGM display faster due to pre-formatting the 3rdparty.dat each play into
a temporary binary file which is read from the disk to save memory.
- "Q", "?" are now hotkeyd in IGM menu, along with the new Next and Previous
commands (only active when there is more than 20 igms).
- Rank number and inactivity days are no longer read from igm dropfiles,
to prevent errors.
- New text file character information dropfile for IGM's so that the non-C
programmers can make IGM's easier. (read 3rdparty.doc for more info!)
- If 3rdmnt.bat is found in the game dir it will be executed after the
nightly maintanance if you need to run something everynight.
- If the screen length is not read properly it's reset to 24 lines
- Custom Installation Program is included in the main archive
- Franz's Bar and Jackpot IGM's have 1.1 releases (NY_BAR11.ZIP and NY_JP11.ZIP)
- New IGM called Shoot Em is released! (NY_SHOOT.ZIP)
Bugs:
- Few Display bugs fixed.
- Few misspellings fixed.
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These were the WIDE BETA public releases
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WIDE BETA 9
===========
Featuers:
- Killed the turning cursor on the mail search thing ... I put it in there
partly cuz it looked good but it slowed the mail search down about 60 to
100 timez! So I took it out <G> Sorry that was in there and ya had to put
up with it but that just happens. Now it just says "Searching ..." and
that's it.
Bugs:
- If a player hangs up in player fight the player that is fought was, not
let in again, it's fixed now.
- Few minor display bugs fixed.
WIDE BETA 8
===========
Features:
- Clean mode, will make the game "CLEAN". You cannot rape and language has
been cleaned up ... though i think it's pretty clean to begin with. If you
want to change something else in clean mode .... let me know and i'll do
it fer ya.
- On exit from IGM it now cheacks the deadly percentages and if user hasn't
been killed properly in the igm it will kill him with the usual die message.
- New users can no longer input a name that is already used but capitalized.
(e.g. Franz and fRanz are now considered same in the new user name scan, and
also if user changes his name)
- Users can no longer send mail to themselves.
- Brought down the executable size 50k (from 308k to 258k)
- Also look for the BAR igm (NY_BAR.ZIP) it should be available at the same
time as this version.
Bugs:
- Duplicate name checking bug fixed. (sometimez said it was duplicate even
when it wasn't)
- Change info now really chacks for duplicate namez. (i hate bugs)
- Two carrige returns in (.asc,.ans) scorefiles bug fixed
- A small display bug in Evil Stuff fixed.
- Few misspellings fixed.
WIDE BETA 7
===========
Features:
- In adding the command line to the 3rdparty.dat file you can add '*' in
front and it will use the exe file name's dir instead the game dir.
(has to be the first character on the line)
- You can restrict players ability to get into IGM's by security level.
Do this by putting '{<minimum security level>}' into the command line of
the IGM.
- You can have a custom display of available IGM's by creating a file
called OTHER.ASC, OTHER.ANS and OTHER.AVT (you don't have to make all of
them, but they will be displayed to user if available and his termonal
allows).
- The drop files for IGM's format has changed a bit .... there are two more
fields, terminal emulation and user location! Sorry about this! It will be
easy to change that and since i don't think there's a single IGM out there
except the one I just wrote i don't think it will affect anything.
- I made an IGM! It's a very simple JACKPOT IGM and the filename is
NY_JPIGM.ZIP (I will release the source soon ... I have to clean it up
first.)
WIDE BETA 6
===========
Features:
- You can now edit the chances of being busted and succssesfull for every
offense in the .cfg file. of course you can only do that if you registered.
- You can now be unsuccessfull smashing up a car and breaking a window.
I have changed the default chances accordingly.
Bugs:
- Few minor display bugs fixed.
- The 3rdparty.dat could not be read sometimes.
- Slow other stuff display bug fixed.
- Fixed dos calls bug created in wb5 that didn't clean up after players by
deleting the flag files.
WIDE BETA 5
===========
Features:
- Moved a few lines from menus.dat into the lines.dat and added one or two
- Made some dos calls slightly faster.
- Changed the Initial screen a bit.
Bugs:
- Fixed a bug deleting dead user messages
- Fixed a few display bugs
WIDE BETA 4
===========
Features:
- You can steal more from the bank
- Curing STD's is now a bit cheaper, especially for higher levels
Bugs:
- File locking bug fixed, which may have been causing the user file deletes
- Few display bugs fixed
- Online flag before user was online bug fixed
- Few editor bugs fixed
- Free hookers bug fixed
WIDE BETA 3
===========
Features:
- Menu titles are now in the LINES.DAT file.
- And a few more things in the LINES.DAT file
- Added and updated stuff in the MENUS.DAT file.
- Changed the expert mode to help level toggle, it can now be expert, regular
and novice, novice is what regular was before, and expert mode did not
change. The regular mode will display the menu when you first enter it but
not after that.
- Color instructions.
- Expert mode now does not clear screen when the prompt is displayed.
- Online users notified of new mail!
- FlagDirectory option added to the .cfg file.
- Online players notified if a new player comes online or leaves.
- Bank Interest is now a registered only feature, and can be editted in the
.cfg file.
- Complete CHARACTER EDITTING in the NYEDIT.EXE player editor. (of course
if you didn't register yet ... ya can't really use it ....)
Bugs:
- Mail Sex bug fixed which caused infection to overflow if it was sent as
regular mail.
- The unregistered pause is not repeated if user presses enter.
- When sex mail is aborted it no longer subtract the sex turns.
- An online message overload during too many messages bug fixed.
- Online fight weapon swap bug fixed.
- Few minor display bugs fixed.
- Few misspellings fixed.
WIDE BETA 2
===========
Features:
- If a user initiated an online fight, he can stop looking for the player.
(this is in case a player stays online after a crash)
- The game now uses file locking, instead of the old system. This should
fix the file sharing error bugs. All the files are open in share mode and
the access is locked just before and just after reading/writing.
- SingleNodeOnly mode added to the .CFG file for single node bbses.
(this disables online fights and messages, temporary files and speeds up
the game, read the .CFG file!)
- More Prompt now included when reading long messages.
- You can give credit to a user that paid for the registration in the .cfg file
- Screen is saved and then restored after dos shell.
- Few messages added.
Bugs:
- File error in mail fixed, a file stayed open.
- Display problem with the ` character fixed, this was in the colors help.
- Online message bug, sent to wrong people, fixed
- Few online fight bugs fixed.
- IGM menu display bug fixed.
- Two User Listing display bugs fixed.
- Several double display bugs fixed.
- Language file reading bug fixed, displayed wrong lines sometimes.
- Few misspellings fixed.
WIDE BETA
=========
Features:
- Made the stuff displayed from textfiles to be faster.
- Added about 40 more lines to the LINES.DAT file
- Changed some file opening techniques so that more nodes can read
the same file at a time but only one can have read/write access
- More prompt is now displayed if user list or newz is longer than a page
- Screen is saved (if enough memory exists) before and after chat, online
fights and online messages.
- More prompts are erased after a key is hit.
Bugs:
- Few mail display bugs fixed.
- New day every play if -NM option was enabled before maintanance bug fixed.
- More prompt file display bug fixed.
- Few more minor bugs fixed.
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These were the BETA versions only tested on selected sitez
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BETA 9
======
Features:
- Changed the .STS fileNAME format for IGM's.
(uses node # instead of user #)
- Non addictive drugs now lower attack strength.
- Colors in the instruction file.
- Colors can be used in namez!!!
- Take Drug added to the attack menu.
- Two new events in the street.
- In evil stuff the game now displays the number of points earned.
- Will now support colors in enemy names ... when i make the enemy editor.
- Reduced point values in evil stuff.
- WTC bombing and Poisoning of water can only be done once a day now.
- They're also more expensive to do but easier to succeed.
- This also changed the file structures, but no need for a conversion!
(I used up 2 bytes of the reserved space in the file structure)
- Menus and larger texts are now stored in the MENUS.DAT and can be editted.
- Most of the textlines are in the LINES.DAT.
(contains practically all the text used)
- This saved 23k of memory! (from 283k to 260k exe file)
- Changed the gun prices.
- Users now get a bit less money for fights.
- Healing is cheaper.
- Reworked the enemy files.
Bugs:
- The Crash Recovery system bug fixed ... (very dangerous one too)
- Players unavailable for fight bug fixed.
- Hotels display bug fixed.
- Two nodes fighting the same player bug fixed.
- Online Fight overflow and display bugs fixed.
- Fight hitforce overflow bug fixed.
- Few minor bugs fixed.
- Few misspellings fixed.
BETA 8
======
Features:
- IGM support is now complete (read 3rdparty.doc and struct.doc)
- Money in bank gets now 5% interest a day.
- COLORS are in!!! Same codes as in LORD. They work in mail and stuff the
player says when he's beaten, or won, also in newz (not in names).
- Weapon price listing option added.
- Game now displays what you get after a kill.
- Re-wrote the attacking mechanism (for better i hope)
- Curing STD's now cheaper.
Bugs:
- Best score bug fixed.
- Blank disease bug fixed.
- Hippie event now works.
- Several display bugs fixed.
- Lotsa other bugs fixed.
BETA 7
======
Bugs:
- Infection overflow bug fixed (was lethal to players!)
- Few other overflow bugs fixed.
- Users getting kicked out of hotel every day bug fixed.
- Users getting kicked out of hospital all the time bug fixed.
- Lotsa other bugs fixed usually connected with the new stuff from BETA 6.
BETA 6
======
Features:
- Faster consious player display.
- Faster heal wounds display.
- New user file structure, though adding 12 bytes per user, 10 of which
are reserved, i compressed all other records so that it is now 6 bytes
shoreter per user than in the beta 1 format.
- Hotel is now paid for days not until next play.
- The kicking out of hospital is always two days after you got yer ass kicked,
not like in beta 5 when after 2 days of inactivity you were kicked out every
day.
- Started implementing IGMs (far from done yet)
- Drugs get more expensive, at a slow rate, int different levels.
- Regular mode is now the default choice in the startup menu.
- Added Street fight events, three now implemented.
- Added Crash recovery to get all online flags and temporary files and flags
outta there and read in temp user files: -CR option on the command line.
Bugs:
- Few minor bugs and misspellings fixed.
- BBS name display bug fixed in the editor.
BETA 5
======
Features:
- Expert mode!
- Faster display of instructions.
- Quit is the default action in news.
- Game is now RIP ready but still does not support RIP.
- The maintanance now doesn't run the first day since there is no need to.
Bugs:
- Nasty user adding bug.
- Few minor bugs and misspellings fixed.
BETA 4
======
Bugs:
- Whoops .... if an user beat user he got 80% of his points instead of 8%.
- Few minor bugs fixed.
BETA 3
======
Bugs:
- Should not break down if user hangs up during maintanance.
- When a user is beat on the street the game should not hang anymore.
- Few other minor bugs fixed.
BETA 2
======
New Features:
- faster display!
- better UserStats display
- hotkeyed menu displays
Bugs:
- Online Fight rape bug
- Editor display bug fixed
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Since the ALPHA versions were not released at all, except my bbs I did not
include a what's new file.
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